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Hazel Engine
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
OpenGL support library so you can just dive in and write OpenGL code
A little quick-start project template for C++ projects which utilise a Core/App project architecture
YouTube ray tracing series
Flappy Bird clone made in a couple of hours for a video using a very primitive version of Hazel.
Simple app to run compute shaders using OpenGL
A clone of Flappy Bird made for desktop platforms using Java and OpenGL.
Simple particle system made in one hour: https://youtu.be/GK0jHlv3e3w
Some examples on how to use Valve's GameNetworkingSockets library for networking in C++